Navigation Buttons¶
Navigation buttons open other menus. Use them to build hierarchies — a main menu that leads to specialized sub-menus.
PIE_CALL¶
Opens another Pie Menu when clicked.
Setup¶
| Field | What to enter |
|---|---|
| Target Pie ID | The ID of the target pie (shown in its editor header) |
| Auto Open on Hover | Enable to open the sub-pie automatically when the mouse moves over this button |
Example — Nested Pie System¶
Q → Main Pie
├── [Modeling] → PIE_CALL → Modeling Pie
├── [Sculpting] → PIE_CALL → Sculpt Pie
└── [Animation] → PIE_CALL → Animation Pie
Auto Open on Hover
With this enabled, just moving toward the PIE_CALL button instantly opens the sub-pie. The transition feels seamless — no click needed.
MENU_CALL¶
Opens a Simple Menu when clicked.
Setup¶
| Field | What to enter |
|---|---|
| Target Menu ID | The ID of the target Simple Menu |
Use case¶
Put a large toolset in a Simple Menu, then access it from a Pie Menu button:
LAYOUT_CALL¶
Opens a Layout Menu when clicked.
Setup¶
| Field | What to enter |
|---|---|
| Target Layout ID | The ID of the target Layout Menu |
Use case¶
GPU_MENU¶
Opens a compact vertical dropdown list of sub-buttons when clicked — like a right-click context menu.
Setup¶
Add child buttons inside the GPU_MENU button. Each child becomes one item in the dropdown.
Use case¶
When you have a group of related actions that don't warrant a full sub-pie, but you still want them organized:
Info
GPU_MENU children support all the same button types — operator, property, etc.