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Tips & Tricks


Right-Click Capture — The Fastest Way to Add Buttons

Right-click any button in Blender's interfacePieMaster: Add to Pie.

The operator ID, properties, label, and icon are all captured automatically and added to the currently selected direction. No manual typing needed.

This works for: - Any operator button (Shade Smooth, Add Cube, Loop Cut, etc.) - Any property (checkboxes, sliders, dropdowns, color fields) - Brush buttons in Sculpt Mode


Quick Direction — No-Click Activation

When a direction has only one button, you can activate it without clicking:

  1. Open the pie menu.
  2. Flick the mouse quickly past the threshold distance in a direction.
  3. Release your shortcut key.

The button fires instantly. This becomes very fast once you've built muscle memory.


Spring-Loaded Mode

Enable Spring Loaded in the Options tab. Now: - Open the pie → hold your shortcut key → move mouse → release the key. - The last highlighted button fires when you release.

Great for action pies you use constantly — it feels like an extension of the key itself.


Nested Pies — Build a Hierarchy

Use PIE_CALL buttons to build a hierarchy of pies:

Q → Main Pie
  ├── [Modeling] → Modeling Pie
  │     ├── Loop Cut
  │     ├── Bevel
  │     └── Extrude
  ├── [Sculpting] → Sculpt Pie
  └── [Shading] → Shading Pie

Enable Auto Open on Hover on PIE_CALL buttons — moving toward them opens the sub-pie instantly without clicking.


Pause Mode — Keep the Menu Open

Click the center circle of any open pie to freeze it in place.

The pie stays open — you can click multiple buttons one after another without it closing. Click the center again or press ESC to close.

Useful for adjusting several settings in one session (e.g. several overlay toggles in a row).


Add Buttons in Preview Mode

With Preview mode active, right-click anywhere inside the live menu in the 3D View → Add Button.

You can build your menu entirely from within the viewport without going back to Preferences.


Edit Mode — Rearrange by Dragging

In Preview mode, click the Edit Mode toggle (shown in the menu header).

In Edit Mode: - Drag buttons to reorder them - Double-click a button to open its settings popup - Drag the right edge of a button to change its Col Span - Right-click to access the context menu (add, remove, move outside section)


Use Conditions to Make One Pie Work in Multiple Modes

Instead of creating a separate pie for Object Mode and Edit Mode, create one pie with conditions per button:

Q → Modeling Pie
  ├── [Shade Smooth]    condition: context.mode == 'OBJECT'
  ├── [Shade Flat]      condition: context.mode == 'OBJECT'
  ├── [Loop Cut]        condition: context.mode == 'EDIT_MESH'
  ├── [Bevel]           condition: context.mode == 'EDIT_MESH'
  └── [Toggle Edit]     (no condition — always visible)

The pie adapts automatically to your current context.


Use States for "Active" Indicators

Add a State to PROPERTY buttons so they turn a different color when the value is ON. This gives instant visual feedback — you always know the current state without opening any panel.

Example: Wireframe toggle turns green when wireframe is active.


Use Drawers for Secondary Options

Put rarely-used buttons inside a DRAWER to keep your main menu clean. The drawer slides out only when hovered — the buttons are accessible but not cluttering the view.


Use LABEL Buttons as Headers in Simple Menus

A clean Simple Menu pattern:

─── Transform ───
[ Apply Loc ][ Apply Rot ][ Apply Scale ]

─── Display ───
[ Wireframe ][ X-Ray ][ Overlays ]

─── Mode ───
[ Object Mode ][ Edit Mode ][ Sculpt Mode ]

Add LABEL buttons between groups, then set their text as section names.