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Understanding the Interface

The PieMaster editor lives inside Edit > Preferences > Add-ons > PieMaster.

It is organized in three levels:

[Presets list]  →  [Menus list]  →  [Editor for selected menu]

The Three Columns

Column What it does
Left List of all your Presets. Click one to select it.
Middle List of menus inside the selected Preset. Click a menu to edit it.
Right Full editor for the selected menu — buttons, design, shortcut, conditions.

The Toolbar Buttons

Button What it does
+ New Preset Creates a new empty Preset
Add Menu / Add Pie Menu Adds a new menu to the selected Preset
Preview Opens the selected menu live in the 3D View — changes are reflected in real time
Duplicate Copies the selected menu (great for making variations)
Delete Removes the selected menu permanently
Export / Import Save and share menus as .json files

The Menu Editor (Right Column)

When you click a menu in the list, the editor on the right shows:

  • Directions — the slots around the center (top, bottom, left, right, diagonals)
  • Each direction can contain one or more buttons
  • Design tab — colors, sizes, fonts
  • Shortcut tab — the key that opens this menu
  • Options tab — spring-loaded, center circle, trail, etc.
  • Buttons list — a flat ordered list of buttons
  • Columns — how many buttons per row
  • Design, Shortcut, Options tabs (same as Pie)
  • Columns — each column is independent with its own buttons
  • Design, Shortcut, Options tabs

Preview Mode

Click Preview to open your menu live in the 3D View.

Tip

Keep Preview active while you build your menu. Every change you make in the editor is reflected instantly — no need to close and reopen.

While in Preview mode, you can also click the Edit Mode toggle (or use the shortcut shown in the menu header) to enter Edit Mode — this lets you rearrange buttons by dragging directly in the viewport.


Saving

PieMaster saves automatically. There is no "Save" button to worry about.

All your menus are stored in user_pies.json inside the addon folder. They persist across Blender restarts.

Keymaps

After changing a shortcut, click Save Keymaps in the Keymap section. Blender manages shortcuts separately and they need an explicit save.