Understanding the Interface¶
The PieMaster editor lives inside Edit > Preferences > Add-ons > PieMaster.
It is organized in three levels:
The Three Columns¶
| Column | What it does |
|---|---|
| Left | List of all your Presets. Click one to select it. |
| Middle | List of menus inside the selected Preset. Click a menu to edit it. |
| Right | Full editor for the selected menu — buttons, design, shortcut, conditions. |
The Toolbar Buttons¶
| Button | What it does |
|---|---|
| + New Preset | Creates a new empty Preset |
| Add Menu / Add Pie Menu | Adds a new menu to the selected Preset |
| Preview | Opens the selected menu live in the 3D View — changes are reflected in real time |
| Duplicate | Copies the selected menu (great for making variations) |
| Delete | Removes the selected menu permanently |
| Export / Import | Save and share menus as .json files |
The Menu Editor (Right Column)¶
When you click a menu in the list, the editor on the right shows:
- Directions — the slots around the center (top, bottom, left, right, diagonals)
- Each direction can contain one or more buttons
- Design tab — colors, sizes, fonts
- Shortcut tab — the key that opens this menu
- Options tab — spring-loaded, center circle, trail, etc.
- Buttons list — a flat ordered list of buttons
- Columns — how many buttons per row
- Design, Shortcut, Options tabs (same as Pie)
- Columns — each column is independent with its own buttons
- Design, Shortcut, Options tabs
Preview Mode¶
Click Preview to open your menu live in the 3D View.
Tip
Keep Preview active while you build your menu. Every change you make in the editor is reflected instantly — no need to close and reopen.
While in Preview mode, you can also click the Edit Mode toggle (or use the shortcut shown in the menu header) to enter Edit Mode — this lets you rearrange buttons by dragging directly in the viewport.
Saving¶
PieMaster saves automatically. There is no "Save" button to worry about.
All your menus are stored in user_pies.json inside the addon folder. They persist across Blender restarts.
Keymaps
After changing a shortcut, click Save Keymaps in the Keymap section. Blender manages shortcuts separately and they need an explicit save.