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Glossary

Term Definition
Preset A named group of menus saved together. Like a "profile" for your menus.
Pie Menu A circular popup with buttons distributed around a center point.
Simple Menu A flat rectangular grid/list popup.
Layout Menu A multi-column floating panel.
Button A single item in a menu. Can run operators, toggle properties, open sub-menus, show widgets, etc.
Direction A slot in a Pie Menu (top, left, bottom-right, etc.) that holds one or more buttons.
Operator A Blender action with a dot-separated ID (e.g. object.shade_smooth).
Property A Blender value accessible via a Python path (e.g. context.space_data.overlay.show_wireframes).
Context The current Blender state: active object, mode, editor type, etc. Available as context in conditions.
Condition A single-line Python expression that evaluates to True/False, used to show or hide menus and buttons.
State A conditional appearance override for a button — different label, icon, or color when its condition is met.
Trigger Variant An alternative action on a button, activated by a specific gesture (Shift+click, drag up, etc.).
Col Span A multiplier controlling how wide a button is relative to the grid columns (0.5 = half, 2.0 = double).
GRID layout A direction layout that arranges buttons in rows and columns.
SINGLE layout A direction layout with one main button and optional sub-buttons stacked below it.
Quick Direction Automatically fires the nearest button when the mouse moves fast and far from center without clicking.
Spring-loaded A mode where the pie stays open only while the shortcut key is held, firing on key release.
Preview Mode Opens the selected menu live in the viewport for real-time editing.
Edit Mode A sub-mode of Preview that allows dragging buttons and changing settings by interacting with the live menu.
Drawer A sliding panel that appears when hovering a DRAWER button, containing additional hidden buttons.
Section A collapsible group of buttons with a clickable header.
GPU rendering Drawing menus directly via the graphics card — makes them faster and fully customizable.
Keymap The table of keyboard shortcuts for a given Blender editor.
Design The complete visual style of a menu: colors, sizes, font, border, etc.
PIE_CALL A button type that opens another Pie Menu when clicked.
MENU_CALL A button type that opens a Simple Menu when clicked.
LAYOUT_CALL A button type that opens a Layout Menu when clicked.
GPU_MENU A button type that opens a compact dropdown list of sub-buttons.
Macro Multiple operations chained on one line using ; in an OPERATOR or PYTHON button.
user_pies.json The file where all your presets and menus are stored, inside the PieMaster addon folder.