| Preset |
A named group of menus saved together. Like a "profile" for your menus. |
| Pie Menu |
A circular popup with buttons distributed around a center point. |
| Simple Menu |
A flat rectangular grid/list popup. |
| Layout Menu |
A multi-column floating panel. |
| Button |
A single item in a menu. Can run operators, toggle properties, open sub-menus, show widgets, etc. |
| Direction |
A slot in a Pie Menu (top, left, bottom-right, etc.) that holds one or more buttons. |
| Operator |
A Blender action with a dot-separated ID (e.g. object.shade_smooth). |
| Property |
A Blender value accessible via a Python path (e.g. context.space_data.overlay.show_wireframes). |
| Context |
The current Blender state: active object, mode, editor type, etc. Available as context in conditions. |
| Condition |
A single-line Python expression that evaluates to True/False, used to show or hide menus and buttons. |
| State |
A conditional appearance override for a button — different label, icon, or color when its condition is met. |
| Trigger Variant |
An alternative action on a button, activated by a specific gesture (Shift+click, drag up, etc.). |
| Col Span |
A multiplier controlling how wide a button is relative to the grid columns (0.5 = half, 2.0 = double). |
| GRID layout |
A direction layout that arranges buttons in rows and columns. |
| SINGLE layout |
A direction layout with one main button and optional sub-buttons stacked below it. |
| Quick Direction |
Automatically fires the nearest button when the mouse moves fast and far from center without clicking. |
| Spring-loaded |
A mode where the pie stays open only while the shortcut key is held, firing on key release. |
| Preview Mode |
Opens the selected menu live in the viewport for real-time editing. |
| Edit Mode |
A sub-mode of Preview that allows dragging buttons and changing settings by interacting with the live menu. |
| Drawer |
A sliding panel that appears when hovering a DRAWER button, containing additional hidden buttons. |
| Section |
A collapsible group of buttons with a clickable header. |
| GPU rendering |
Drawing menus directly via the graphics card — makes them faster and fully customizable. |
| Keymap |
The table of keyboard shortcuts for a given Blender editor. |
| Design |
The complete visual style of a menu: colors, sizes, font, border, etc. |
| PIE_CALL |
A button type that opens another Pie Menu when clicked. |
| MENU_CALL |
A button type that opens a Simple Menu when clicked. |
| LAYOUT_CALL |
A button type that opens a Layout Menu when clicked. |
| GPU_MENU |
A button type that opens a compact dropdown list of sub-buttons. |
| Macro |
Multiple operations chained on one line using ; in an OPERATOR or PYTHON button. |
| user_pies.json |
The file where all your presets and menus are stored, inside the PieMaster addon folder. |