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Quick Start — Your First Pie Menu in 5 Minutes

This guide walks you through creating a working pie menu from zero.

What you'll build: A pie menu that opens on Q in the 3D View and lets you switch between Object Mode, Edit Mode, and Sculpt Mode.


Step 1 — Open the Editor

Go to Edit > Preferences > Add-ons and click on PieMaster to expand its panel.

This is where you'll build all your menus.

Create Preset


Step 2 — Create a Preset

Click Create New Preset and name it My Menus.

What is a Preset?

A Preset is a folder that holds your menus. You can have multiple presets for different projects or workflows. Think of it as a "profile".

Create Preset


Step 3 — Add a Pie Menu

Click Add Pie Menu. A new empty pie menu appears.

Create Pie Menu


Fill in the basic info:

Field Value to enter
Name Mode Switch
Shortcut Q
Context 3D View

Create Pie Menu Keymap


That will give you this menu, press Save to not loose the keymap

Create Pie Menu save Keymap


Step 4 — Add Your First Button

Click + Add Button. A new button appears in the first direction (top).

Create Pie Add Button

Configure it:

Field Value
Type OPERATOR
Label Add Cube
Description Add Cube
Icon META_CUBE
Operator bpy.ops.mesh.primitive_cube_add()
Hotkey c

Create Pie Add Button settings

Repeat this to add two more buttons:

Create Pie Add other Buttons

Faster way to add buttons

Right-click any button in Blender's interfacePieMaster: Add to Pie. The operator and its properties are captured automatically — no typing needed.

Create Pie Add other Buttons


Step 5 — Test It

Disable the Preview mode, click somewhere in the 3D Viewport and press Q.

Create Pie check

Your pie menu appears! Move your mouse toward a button and click it.

Or flick: move the mouse quickly toward a direction and release Q — the button fires instantly. This is called Quick Direction and becomes very fast with muscle memory.


What's Next?