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Shortcuts — Keymaps

Each menu needs a shortcut — a keyboard combination that opens it.


Setting a Shortcut

In the Shortcut tab of the menu editor:

  1. Click the Key field.
  2. Press the key you want to use.
  3. Check Ctrl, Shift, Alt, or OS (Windows/Command key) if needed.
  4. Set the Context (see below).
  5. Click Save Keymaps.

Don't forget to save

Blender manages shortcuts separately. After changing a shortcut, always click Save Keymaps or your shortcut won't register after restarting Blender.


Contexts

The Context controls which Blender editor the shortcut works in.

Context Where it works
3D View In the 3D Viewport
Image In the Image Editor
UV Editor In the UV Editor
Node Editor In Shader, Geometry, or Compositor Node editors
Sequencer In the Video Sequencer
Dopesheet In the Dope Sheet
Graph Editor In the Graph Editor
NLA Editor In the NLA Editor
Sculpt Only while in Sculpt Mode
Window Everywhere in Blender (global shortcut)

Tip

Use Window sparingly — global shortcuts conflict easily. Prefer specific contexts.


Disabling a Shortcut

Set Key to NONE to disable the shortcut.

The menu still exists and can be opened via PIE_CALL or MENU_CALL from another menu.


Avoiding Conflicts

Some keys are already used by Blender:

Key Used by Blender in
G Grab (3D View, Edit Mode)
R Rotate
S Scale
E Extrude (Edit Mode)
Tab Toggle Edit Mode / Pie Menu (if set)
A Select All
X Delete
F Fill (Edit Mode)

Check conflicts

Go to Edit > Preferences > Input and search for your key to see if it's already assigned.


Editing Shortcuts in Blender's Input Preferences

PieMaster shortcuts appear in Edit > Preferences > Input under the pmc.open_pie operator. You can edit them there too — PieMaster reads changes back automatically via the Sync button.


Button-Level Shortcuts

Individual buttons inside a menu can also have shortcuts. While the menu is open, press the assigned key to activate that button directly — without hovering and clicking.

Set a button's shortcut in the Shortcut field inside the button editor.